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TEKKEN 6

Postby H4WK » 25 Oct 2009, 21:15

Hi para followers! Kl mau posting strategy, technique, combo di Tekken 6. Bisa disini sharingnya!
Get Ready for Next Battle!

Salam

H4WK
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Re: TEKKEN 6

Postby H4WK » 26 Oct 2009, 09:47

Combo Paul Phoenix
(no walls)
Launcher: u/f+2, u/f+4
- u/f+1,1,1,b+1,2 B! f,f,d+4,2, 1+2(JF)
- u/f+1,1,1,u/f+1_b+1 B! f,f,d+4,2, 1+2(JF)
- 3,2,b+1,2 B! f,f,d+4,2, 1+2(JF)
- 3,2,1,f+1+2 B! f,f,d+4,2, 1+2(JF)

Launcher: f,f+3,4
- 1, f+1+2 B! f,f,d+4,2, 1+2(JF)
-(CH) 1,b+1,2 B! f,f,d+4,2, 1+2(JF)

Launcher: u/f+3,4
- b+1,2 B! f,f,d+4,2, 1+2(JF)
- 1, f+1+2 B! f,f,d+4,2, 1+2(JF)

Launcher: WS 2
- d/b+2, b+1,2 B! f,f,d+4,2, 1+2(JF)
- d/b+2, 1, b+1+2 B! f,f,d+4,2, 1+2(JF)

Launcher: f,f+1,2; WS d/f+2,2; d,d/df,f+1+2
- f,f d+4,2,1+2(JF)

(CH) b+3, b+2
- d/b+2, b+1,2 B! f,f,d+4,2, 1+2(JF)
- d/b+2, 1, b+1+2 B! f,f,d+4,2, 1+2(JF)

Kl ada combo yg lainnya bisa dipost.
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Re: TEKKEN 6

Postby adi » 26 Oct 2009, 17:30

penjelasan nya dong bro

u ? b ? d? 1? B ? B! ?

kalo ga, gw ga ngerti apa yang musti dipencet

get ready for the next battle
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Re: TEKKEN 6

Postby christianfair » 26 Oct 2009, 19:39

kombo king

launcher = atas4
- maju2,2,2 bawah2+4

simpel soalnya ngeliatin orang maen trus dicoba di ps berhasil cuy
Image SALAM DANGDUT Image
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TEKKEN 6

Postby H4WK » 27 Oct 2009, 21:21

Sorry, posting legend-nya dulu
LP (left punch) = 1--->(PS) Kotak

RP (right punch) = 2--->(PS) Segitiga

LK (left kick) = 3--->(PS) X

RK (right kick) = 4--->(PS) O

Directional button
Tergantung characfter menghadap lawan
u (Up) = atas

d (Down) = bawah

b (back) = belakang

f (forward) = maju

u/f (up/forward) =serong atas ke depan

d/f (down/forward) = serong bawah ke depan

u/b (up/backward) = serong atas ke belakang

d/b (down/backward) = serong bawah ke belakang

N = netral

SS (SideStep) = tap u (u, N)

WS (While Standing)

WC (While crouching)

B! = Bounce

W! = Wall

JF (Just Frame) = beberapa character dapat menggunakan beberapa jurus ketika serangannya mengenai lawan terlebih dahulu.

What is Bound?

Overall, Bound moves are essentially combos extenders, but when/why/which to do depends on the situation. A Kazuya combo in the past would something like EWGF (f~df+2), EWGF, EWGF. In T6, you can now do EWGF, EWGF, db+2 (Kazuya's elbow, which causes bound) B!, EWGF, dashing EWGF.

However, because characters have several moves that bound, and each of these moves have their own recovery animation, some moves which work post-B! will not work when the bounding move is different. To explain:

Lars has a bound move which is done by f,b+2,1 - and afterwards, DE 1~SE 1 (f+3,1~F+1) is guaranteed.

Lars also has a bound move which is done by WS+2,1 (while standing from crouch, 2,1) - but the DE 1~SE 1 post-B! combo does not connect because of the bound move's recovery animation.

So yeah, you do need to know what options you have.

Also, some bound moves can catch tech rollers (a way to get up after a knockdown), and places them in bound. This benefits (and balances) characters that don't really have crazy good okizeme, like King (his db+2 elbow hammer will hit a backroller, bound, and then he can do a spinning powerbomb air throw).

Yes, you can do air throws post-B!

kl ada ga kelas post aja bro.

Get Ready for the Next Battle :ybst
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TEKKEN 6

Postby mwenz » 28 Oct 2009, 07:26

fuii..iit fii..iuuw
ayo ayo,..yang seneng pake paul,
monggo monggo mbo dipelajari,
iki ono kitab sakti dari gunung tay san.

siapa tau bisa menguasai rimba persilatan di arcade2
dengan menguasai kitab sakti kombo ini.

@h4wk : thanks for the legend
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Re: TEKKEN 6

Postby richiraa » 12 Aug 2010, 22:13

:mpls ad yg bsa pk devil jin ???
tolong beri th juggling combo yg agk pnjng tp tdk terlalu rumt
thnks
:sf
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Re: TEKKEN 6

Postby H4WK » 13 Aug 2010, 11:27

DJ:
WS+2, f,f+3,1,f,f,2,d/b1+2,B!ff+3,1,4

Gampang tu

hahahaha
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